***********************************************************
           PFF:   Cyberspace and the American Dream:
                  A Magna Carta for the Knowledge Age
       ***********************************************************

Received: JANUARY   11, 1995 21:22               
From:     Phil Agre  
To:       rre@weber.ucsd.edu 
Subject:  "Magna Carta"

This is the so-called "Magna Carta" from Newt Gingrich's "Progress and Freedom
Foundation" that I discussed in TNO 1(12).  It is formatted precisely as I
received it from PFF.

Date:  9 Jan 95 17:25:21 EDT
From: Kevin Lacobie 
Subject: Your request for "Cyberspace and the American Dream"

Sorry folks, for the delay in responding to your request.  A misprinted domain 
name and a quite overwhelming interest in this paper have been quite taxing on 
our efforts.  Anyway, we wish you all a happy and prosperous New Year.  Below 
is a copy of the Magna Carta paper.  A listserv-based discussion group will be 
formed soon for this paper, and the Progress and Freedom Foundation promise 
further activities in this area.

If you have any more questions about PFF, please direct them to PFF@aol.com.  
If you have questions about the MagnaCarta discussion group, please direct them 
to info@bionomics.org.

Kevin Lacobie
postmaster for @bionomics.org

___________________________________________________


 Cyberspace and the American Dream:
A Magna Carta for the Knowledge Age
Release 1.2 // August 22, 1994

 ----------------------------------------
This statement represents the cumulative wisdom and innovation of many dozens 
of people.  It is based primarily on the thoughts of four "co-authors":  Ms. 
Esther Dyson; Mr. George Gilder; Dr. George Keyworth; and Dr. Alvin Toffler. 
This release 1.2 has the final "imprimatur" of no one.  In the spirit of the 
age:  It is copyrighted solely for the purpose of preventing someone else from 
doing so.  If you have it, you can use it any way you want.  However, major 
passages are from works copyrighted individually by the authors, used here by 
permission; these will be duly acknowledged in release 2.0.  It is a living 
document.  Release 2.0 will be released in October 1994. We hope you'll use it 
is to tell us how to make it better.  Do so by:
    -  Sending E-Mail to PFF@AOL.COM
    -  Faxing 202/484-9326 or calling 202/484-2312
    -  Sending POM (plain old mail) to 1250 H. St. NW,  Suite 550 
 Washington, DC 20005

(The Progress & Freedom Foundation is a not-for-profit research and
educational organization dedicated to creating a positive vision of the
future founded in the historic principles of the American idea.)
 ----------------------------------------

PREAMBLE

The central event of the 20th century is the overthrow of matter. In 
technology, economics, and the politics of nations, wealth -- in the form of 
physical resources -- has been losing value and significance. The powers of 
mind are everywhere ascendant over the brute force of things.

In a First Wave economy, land and farm labor are the main "factors of 
production." In a Second Wave economy, the land remains valuable while the 
"labor" becomes massified around machines and larger industries. In a Third 
Wave economy, the central resource -- a single word broadly encompassing data, 
information, images, symbols, culture, ideology, and values -- is _actionable_ 
knowledge.

The industrial age is not fully over. In fact, classic Second Wave sectors 
(oil, steel, auto-production) have learned how to benefit from Third Wave 
technological breakthroughs -- just as the First Wave's agricultural 
productivity benefited exponentially from the Second Wave's farm-mechanization.

But the Third Wave, and the _Knowledge Age_ it has opened, will not deliver on 
its potential unless it adds social and political dominance to its accelerating 
technological and economic strength. This means repealing Second Wave laws and 
retiring Second Wave attitudes. It also gives to leaders of the advanced 
democracies a special responsibility -- to facilitate, hasten, and explain the 
transition.

As humankind explores this new "electronic frontier" of knowledge, it must 
confront again the most profound questions of how to organize itself for the 
common good. The meaning of freedom, structures of self-government, definition 
of property, nature of competition, conditions for cooperation, sense of 
community and nature of progress will each be redefined for the Knowledge Age 
-- just as they were redefined for a new age of industry some 250 years ago.

What our 20th-century countrymen came to think of as the "American dream," and 
what resonant thinkers referred to as "the promise of American life" or "the 
American Idea,"  emerged from the turmoil of 19th-century industrialization. 
Now it's our turn: The knowledge revolution, and the Third Wave of historical 
change it powers, summon us to renew the dream and enhance the promise.


THE NATURE OF CYBERSPACE

The Internet -- the huge (2.2 million computers), global (135 countries), 
rapidly growing (10-15% a month) network that has captured the American 
imagination -- is only a tiny part of cyberspace. So just what is cyberspace?

More ecosystem than machine, cyberspace is a bioelectronic environment that is 
literally universal: It exists everywhere there are telephone wires, coaxial 
cables, fiber-optic lines or electromagnetic waves.

This environment is "inhabited" by knowledge, including incorrect ideas, 
existing in electronic form. It is connected to the physical environment by 
portals which allow people to see what's inside, to put knowledge in, to alter 
it, and to take knowledge out. Some of these portals are one-way (e.g. 
television receivers and television transmitters); others are two-way (e.g. 
telephones, computer modems).

Most of the knowledge in cyberspace lives the most temporary (or so we think) 
existence: Your voice, on a telephone wire or microwave, travels through space 
at the speed of light, reaches the ear of your listener, and is gone forever.

But people are increasingly building cyberspatial "warehouses" of data, 
knowledge, information and _mis_information in digital form, the ones and zeros 
of binary computer code. The storehouses themselves display a physical form 
(discs, tapes, CD-ROMs) -- but what they contain is accessible only to those 
with the right kind of portal and the right kind of key.

The key is software, a special form of electronic knowledge that allows people 
to navigate through the cyberspace environment and make its contents 
understandable to the human senses in the form of written language, pictures 
and sound.

People are adding to cyberspace -- creating it, defining it, expanding it -- at 
a rate that is already explosive and getting faster. Faster computers, cheaper 
means of electronic storage, improved software and more capable communications 
channels (satellites, fiber-optic lines) -- each of these factors independently 
add to cyberspace. But the real explosion comes from the combination of all of 
them, working together in ways we still do not understand.

The bioelectronic _frontier_ is an appropriate metaphor for what is happening 
in cyberspace, calling to mind as it does the spirit of invention and discovery 
that led ancient mariners to explore the world, generations of pioneers to tame 
the American continent and, more recently, to man's first exploration of outer 
space.

But the exploration of cyberspace brings both greater opportunity, and in some 
ways more difficult challenges, than any previous human adventure.

Cyberspace is the land of knowledge, and the exploration of that land can be a 
civilization's truest, highest calling. The opportunity is now before us to 
empower every person to pursue that calling in his or her own way.

The challenge is as daunting as the opportunity is great. The Third Wave has 
profound implications for the nature and meaning of property, of the 
marketplace, of community and of individual freedom. As it emerges, it shapes 
new codes of behavior that move each organism and institution -- family, 
neighborhood, church group, company, government, nation -- inexorably beyond 
standardization and centralization, as well as beyond the materialist's 
obsession with energy, money and control.

Turning the economics of mass-production inside out, new information 
technologies are driving the financial costs of diversity -- both product and 
personal -- down toward zero, "demassifying" our institutions and our culture.  
Accelerating demassification creates the potential for vastly increased human 
freedom.

It also spells the death of the central institutional paradigm of modern life, 
the bureaucratic organization. (Governments, including the American government, 
are the last great redoubt of bureaucratic power on the face of the planet, and 
for them the coming change will be profound and probably traumatic.)

In this context, the one metaphor that is perhaps least helpful in thinking 
about cyberspace is -- unhappily -- the one that has gained the most currency: 
The Information Superhighway. Can you imagine a phrase less descriptive of the 
nature of cyberspace, or more misleading in thinking about its implications? 
Consider the following set of polarities:


_Information Superhighway_   /    _Cyberspace_

Limited Matter               /     Unlimited Knowledge
Centralized                  /     Decentralized
Moving on a grid             /     Moving in space
Government ownership         /     A vast array of ownerships
Bureaucracy                  /     Empowerment
Efficient but not hospitable /     Hospitable if you customize it
Withstand the elements       /     Flow, float and fine-tune
Unions and contractors       /     Associations and volunteers
Liberation from First Wave   /     Liberation from Second Wave
Culmination of Second Wave   /     Riding the Third Wave


The highway analogy is all wrong," explained Peter Huber in Forbes this spring, 
"for reasons rooted in basic economics. Solid things obey immutable laws of 
conservation -- what goes south on the highway must go back north, or you end 
up with a mountain of cars in Miami. By the same token, production and 
consumption must balance. The average Joe can consume only as much wheat as the 
average Jane can grow. Information is completely different. It can be 
replicated at almost no cost -- so every individual can (in theory) consume 
society's entire output. Rich and poor alike, we all run information deficits. 
We all take in more than we put out."


THE NATURE AND OWNERSHIP OF PROPERTY

Clear and enforceable property rights are essential for markets to work. 
Defining them is a central function of government. Most of us have "known" that 
for a long time. But to create the new cyberspace environment is to create _new
_ property -- that is, new means of creating goods (including ideas) that serve 
people.

The property that makes up cyberspace comes in several forms: Wires, coaxial 
cable, computers and other "hardware";  the electromagnetic spectrum; and 
"intellectual property" -- the knowledge that dwells in and defines cyberspace.

In each of these areas, two questions that must be answered. First, what does 
"ownership" _mean_? What is the nature of the property itself, and what does it 
mean to own it? Second, once we understand what ownership means, _who_ is the 
owner? At the level of first principles, should ownership be public (i.e. 
government) or private (i.e. individuals)?

The answers to these two questions will set the basic terms upon which America 
and the world will enter the Third Wave. For the most part, however, these 
questions are not yet even being asked. Instead, at least in America, 
governments are attempting to take Second Wave concepts of property and 
ownership and apply them to the Third Wave. Or they are ignoring the problem 
altogether.

For example, a great deal of attention has been focused recently on the nature 
of "intellectual property" -- i.e. the fact that knowledge is what economists 
call a "public good," and thus requires special treatment in the form of 
copyright and patent protection.

Major changes in U.S. copyright and patent law during the past two decades have 
broadened these protections to incorporate "electronic property." In essence, 
these reforms have attempted to take a body of law that originated in the 15th 
century, with Gutenberg's invention of the printing press, and apply it to the 
electronically stored and transmitted knowledge of the Third Wave.

A more sophisticated approach starts with recognizing how the Third Wave has 
fundamentally altered the nature of knowledge as a "good," and that the 
operative effect is not technology per se (the shift from printed books to 
electronic storage and retrieval systems), but rather the shift from a 
mass-production, mass-media, mass-culture civilization to a demassified 
civilization.

The big change, in other words, is the demassification of actionable knowledge.

The dominant form of new knowledge in the Third Wave is perishable, transient, _
customized_ knowledge: The right information, combined with the right software 
and presentation, at precisely the right time. Unlike the mass knowledge of the 
Second Wave -- "public good" knowledge that was useful to everyone because most 
people's information needs were standardized -- Third Wave customized knowledge 
is by nature a private good.

If this analysis is correct, copyright and patent protection of knowledge (or 
at least many forms of it) may no longer be unnecessary. In fact, the 
marketplace may already be creating vehicles to compensate creators of 
customized knowledge outside the cumbersome copyright/patent process, as 
suggested last year by John Perry Barlow:

"One existing model for the future conveyance of intellectual property is
real-time performance, a medium currently used only in theater, music,
lectures, stand-up comedy and pedagogy. I believe the concept of performance
will expand to include most of the information economy, from multi-casted
soap operas to stock analysis. In these instances, commercial exchange will
be more like ticket sales to a continuous show than the purchase of discrete
bundles of that which is being shown. The other model, of course, is service.
The entire professional class -- doctors, lawyers, consultants, architects,
etc. -- are already being paid directly for their intellectual property. Who
needs copyright when you're on a retainer?"

Copyright, patent and intellectual property represent only a few of the 
"rights" issues now at hand. Here are some of the others:

*  Ownership of the electromagnetic spectrum, traditionally considered to be 
"public property," is now being "auctioned" by the Federal Communications 
Commission to private companies. Or is it? Is the very limited "bundle of 
rights" sold in those auctions really property, or more in the nature of a use 
permit -- the right to use a part of the spectrum for a limited time, for 
limited purposes? In either case, are the rights being auctioned defined in a 
way that makes technological sense?

*  Ownership over the infrastructure of wires, coaxial cable and fiber-optic 
lines that are such prominent features in the geography of cyberspace is today 
much less clear than might be imagined. Regulation, especially price 
regulation, of this property can be tantamount to confiscation, as America's 
cable operators recently learned when the Federal government imposed price 
limits on them and effectively confiscated an estimated $___ billion of their 
net worth. (Whatever one's stance on the FCC's decision and the law behind it, 
there is no disagreeing with the proposition that one's ownership of a good is 
less meaningful when the government can step in, at will, and dramatically 
reduce its value.)

*  The nature of capital in the Third Wave -- tangible capital as well as 
intangible -- is to depreciate in real value much faster than industrial-age 
capital -- driven, if nothing else, by Moore's Law, which states that the 
processing power of the microchip doubles at least every 18 _months_. Yet 
accounting and tax regulations still require property to be depreciated over 
periods as long as 30 _years_. The result is a heavy bias in favor of "heavy 
industry" and against nimble, fast-moving baby businesses.

Who will define the nature of cyberspace property rights, and how?  How can we 
strike a balance between interoperable open systems and protection of property?

THE NATURE OF THE MARKETPLACE

Inexpensive knowledge destroys economies-of-scale. Customized knowledge permits 
"just in time" production for an ever rising number of goods. Technological 
progress creates new means of serving old markets, turning
one-time monopolies into competitive battlegrounds.

These phenomena are altering the nature of the marketplace, not just for 
information technology but for all goods and materials, shipping and services. 
In cyberspace itself, market after market is being transformed by technological 
progress from a "natural monopoly" to one in which competition is the rule. 
Three recent examples:

*  The market for "mail" has been made competitive by the development of fax 
machines and overnight delivery -- even though the "private express statutes" 
that technically grant the U.S. Postal Service a monopoly over mail delivery 
remain in place.

*  During the past 20 years, the market for television has been transformed 
from one in which there were at most a few broadcast TV stations to one in 
which consumers can choose among broadcast, cable and satellite services.

*  The market for local telephone services, until recently a monopoly based on 
twisted-pair copper cables, is rapidly being made competitive by the advent of 
wireless service and the entry of cable television into voice communication. In 
England, Mexico, New Zealand and a host of developing countries, government 
restrictions preventing such competition have already been removed and 
consumers actually have the freedom to choose.

The advent of new technology and new products creates the potential for _
dynamic competition_ -- competition between and among technologies and 
industries, each seeking to find the best way of serving customers' needs. 
Dynamic competition is different from static competition, in which many 
providers compete to sell essentially similar products at the lowest price.

Static competition is good, because it forces costs and prices to the lowest 
levels possible for a given product. Dynamic competition is better, because it 
allows competing technologies and new products to challenge the old ones and, 
if they really are better, to replace them. Static competition might lead to 
faster and stronger horses. Dynamic competition gives us the automobile.

Such dynamic competition -- the essence of what Austrian economist Joseph 
Schumpeter called "creative destruction" -- creates winners and losers on a 
massive scale.  New technologies can render instantly obsolete billions of 
dollars of embedded infrastructure, accumulated over decades. The 
transformation of the U.S. computer industry since 1980 is a case in point.

In 1980, everyone knew who led in computer technology. Apart from the 
minicomputer boom, mainframe computers _were_ the market, and America's 
dominance was largely based upon the position of a dominant vendor -- IBM, with 
over 50% world market-share.

Then the personal-computing industry exploded, leaving older-style 
big-business-focused computing with a stagnant, piece of a burgeoning total 
market. As IBM lost market-share, many people became convinced that America had 
lost the ability to compete. By the mid-1980s, such alarmism had reached from 
Washington all the way into the heart of Silicon Valley.

But the real story was the renaissance of American business and technological 
leadership. In the transition from mainframes to PCs, a vast new market was 
created. This market was characterized by dynamic competition consisting of 
easy access and low barriers to entry. Start-ups by the dozens took on the 
larger established companies -- and won.

After a decade of angst, the surprising outcome is that America is not only 
competitive internationally, but, by any measurable standard, America dominates 
the growth sectors in world economics -- telecommunications, microelectronics, 
computer networking (or "connected computing") and software systems and 
applications.

The reason for America's victory in the computer wars of the 1980s is that 
dynamic competition was allowed to occur, in an area so breakneck and pell-mell 
that government would've had a hard time controlling it _even had it been 
paying attention_. The challenge for policy in the 1990s is to permit, even 
encourage, dynamic competition in every aspect of the cyberspace marketplace.


THE NATURE OF FREEDOM

Overseas friends of America sometimes point out that the U.S. Constitution is 
unique -- because it states explicitly that power resides with the people, who 
delegate it to the government, rather than the other way around.

This idea -- central to our free society -- was the result of more than 150 
years of intellectual and political ferment, from the Mayflower Compact to the 
U.S. Constitution, as explorers struggled to establish the terms under which 
they would tame a new frontier.

And as America continued to explore new frontiers -- from the Northwest 
Territory to the Oklahoma land-rush -- it consistently returned to this 
fundamental principle of rights, reaffirming, time after time, that power 
resides with the people.

Cyberspace is the latest American frontier. As this and other societies make 
ever deeper forays into it, the proposition that ownership of this frontier 
resides first _with the people_ is central to achieving its true potential.

To some people, that statement will seem melodramatic.  America, after all, 
remains a land of individual freedom, and this freedom clearly extends to 
cyberspace. How else to explain the uniquely American phenomenon of the hacker, 
who ignored every social pressure and violated every rule to develop a set of 
skills through an early and intense exposure to low-cost, ubiquitous computing.

Those skills eventually made him or her highly marketable, whether in 
developing applications-software or implementing networks. The hacker became a 
technician, an inventor and, in case after case, a creator of new wealth in the 
form of the baby businesses that have given America the lead in cyberspatial 
exploration and settlement.

It is hard to imagine hackers surviving, let alone thriving, in the more 
formalized and regulated democracies of Europe and Japan. In America, they've 
become vital for economic growth and trade leadership. Why? Because Americans 
still celebrate individuality over conformity, reward achievement over 
consensus and militantly protect the right to be different.

But the need to affirm the basic principles of freedom is real. Such an 
affirmation is needed in part because we are entering new territory, where 
there are as yet no rules -- just as there were no rules on the American 
continent in 1620, or in the Northwest Territory in 1787.

Centuries later, an affirmation of freedom -- by this document and similar 
efforts -- is needed for a second reason: We are at the end of a century 
dominated by the mass institutions of the industrial age. The industrial age 
encouraged _conformity_ and relied on _standardization_. And the institutions 
of the day -- corporate and government bureaucracies, huge civilian and 
military administrations, schools of all types -- reflected these priorities. 
Individual liberty suffered -- sometimes only a little, sometimes a lot:

*  In a Second Wave world, it might make sense for government to insist on the 
right to peer into every computer by requiring that each contain a special 
"clipper chip."

*  In a Second Wave world, it might make sense for government to assume 
ownership over the broadcast spectrum and demand massive payments from citizens 
for the right to use it.

*  In a Second Wave world, it might make sense for government to prohibit 
entrepreneurs from entering new markets and providing new services.

*  And, in a Second Wave world, dominated by a few old-fashioned, one-way media 
"networks," it might even make sense for government to influence which 
political viewpoints would be carried over the airwaves.

All of these interventions might have made sense in a Second Wave world, where 
standardization dominated and where it was assumed that the scarcity of 
knowledge (plus a scarcity of telecommunications capacity) made bureaucracies 
and other elites better able to make decisions than the average person.

But, whether they made sense before or not, these and literally thousands of 
other infringements on individual rights now taken for granted make no sense at 
all in the Third Wave.

For a century, those who lean ideologically in favor of freedom have found 
themselves at war not only with their ideological opponents, but with a time in 
history when the value of conformity was at its peak. However desirable as an 
ideal, individual freedom often seemed impractical. The mass institutions of 
the Second Wave required us to give up freedom in order for the system to 
"work."

The coming of the Third Wave turns that equation inside-out. The complexity of 
Third Wave society is too great for any centrally planned bureaucracy to 
manage. Demassification, customization, individuality, freedom -- these are the 
keys to success for Third Wave civilization.


THE ESSENCE OF COMMUNITY

If the transition to the Third Wave is so positive, why are we experiencing so 
much anxiety? Why are the statistics of social decay at or near all-time highs? 
Why does cyberspatial "rapture" strike millions of prosperous Westerners as 
lifestyle _rupture_? Why do the principles that have held us together as a 
nation seem no longer sufficient -- or even wrong?

The incoherence of political life is mirrored in disintegrating personalities. 
Whether 100% covered by health plans or not, psychotherapists and gurus do a 
land-office business, as people wander aimlessly amid competing therapies. 
People slip into cults and covens or, alternatively, into a pathological 
privatism, convinced that reality is absurd, insane or meaningless. "If things 
are so good," Forbes magazine asked recently, "why do we feel so bad?"

In part, this is why: Because we constitute the final generation of an old 
civilization and, at the very same time, the first generation of a new one. 
Much of our personal confusion and social disorientation is traceable to  
conflict _within us_ and within our political institutions -- between the dying 
Second Wave civilization and the emergent Third Wave civilization thundering in 
to take its place.

Second Wave ideologues routinely lament the breakup of mass society. Rather 
than seeing this enriched diversity as an opportunity for human development, 
they attach it as "fragmentation" and "balkanization." But to reconstitute 
democracy in Third Wave terms, we need to jettison the frightening but false 
assumption that more diversity automatically brings more tension and conflict 
in society.

Indeed, the exact reverse can be true: If 100 people all desperately want the 
same brass ring, they may be forced to fight for it. On the other hand, if each 
of the 100 has a different objective, it is far more rewarding for them to 
trade, cooperate, and form symbiotic relationships. Given appropriate social 
arrangements, diversity can make for a secure and stable civilization.

No one knows what the Third Wave communities of the future will look like, or 
where "demassification" will ultimately lead.  It is clear, however, that 
cyberspace will play an important role knitting together in the diverse
communities of tomorrow, facilitating the creation of "electronic 
neighborhoods" bound together not by geography but by shared interests.

Socially, putting advanced computing power in the hands of entire populations 
will alleviate pressure on highways, reduce air pollution, allow people to live 
further away from crowded or dangerous urban areas, and expand family time.

The late Phil Salin (in Release 1.0 11/25/91) offered this perspective: "[B]y 
2000, multiple cyberspaces will have emerged, diverse and increasingly rich. 
Contrary to naive views, these cyberspaces will not all be the same, and they 
will not all be open to the general public. The global network is a connected
'platform' for a collection of diverse communities, but only a loose, 
heterogeneous community itself. Just as access to homes, offices, churches and 
department stores is controlled by their owners or managers, most virtual 
locations will exist as distinct places of private property."

"But unlike the private property of today," Salin continued, "the potential 
variations on design and prevailing customs will explode, because many 
variations can be implemented cheaply in software. And the 'externalities' 
associated with variations can drop; what happens in one cyberspace can be kept 
from affecting other cyberspaces."

"Cyberspaces" is a wonderful _pluralistic_ word to open more minds to the Third 
Wave's civilizing potential. Rather than being a centrifugal force helping to 
tear society apart, cyberspace can be one of the main forms of
glue holding together an increasingly free and diverse society.

To: rkm
From: rkmoore@iol.ie (Richard K. Moore)
Subject: fwd: Magna Carta (2/2)
Cc: 
Bcc: lazlo@igc2.igc.apc.org (Allen Hopper), Charles Crawford 
X-Attachments: 



THE ROLE OF GOVERNMENT

The current Administration has identified the right goal: Reinventing 
government for the 21st Century.  To accomplish that goal is another matter, 
and for reasons explained in the next and final section, it is not likely to
be fully accomplished in the immediate future.  This said, it is essential that 
we understand what it really means to create a Third Wave government and begin 
the process of transformation.

Eventually, the Third Wave will affect virtually everything government does.  
The most pressing need, however, is to revamp the policies and programs that 
are slowing the creation of cyberspace.  Second Wave programs for Second Wave 
industries -- the status quo for the status quo -- will do little damage in the 
short run.  It is the government's efforts to apply its Second Wave modus 
operandi to the fast-moving, decentralized creatures of the Third Wave that is 
the real threat to progress.  Indeed, if there is to be an "industrial policy 
for the knowledge age," it should focus on removing barriers to competition and 
massively deregulating the fast-growing telecommunications and computing 
industries.

One further point should be made at the outset:  Government should be as strong 
and as big as it needs to be to accomplish its central functions effectively 
and efficiently.  The reality is that a Third Wave government will be vastly 
smaller (perhaps by 50 percent or more) than the current one  -- this is an 
inevitable implication of the transition from the centralized power structures 
of the industrial age to the dispersed, decentralized institutions of the 
Third.  But smaller government does not imply weak government; nor does arguing 
for smaller government require being "against" government for narrowly 
ideological reasons.

Indeed, the transition from the Second Wave to the Third Wave will require a 
level of government _activity_ not seen since the New Deal. Here are five 
proposals to back up the point.

1.  The Path to Interactive Multimedia Access

The "Jeffersonian Vision" offered by Mitch Kapor and Jerry Berman has propelled 
the Electronic Frontier Foundation's campaign for an "open platform" telecom 
architecture:

"The amount of electronic material the superhighway can carry is dizzying, 
compared to the relatively narrow range of broadcast TV and the limited number 
of cable channels.  Properly constructed and regulated, it could be
open to all who wish to speak, publish and communicate. None of the interactive 
services will be possible, however, if we have an eight-lane data superhighway 
rushing into every home and only a narrow footpath coming back out. Instead of 
settling for a multimedia version of the same entertainment that is 
increasingly dissatisfying on today's TV, we need a superhighway that 
encourages the production and distribution of a broader, more diverse range
of programming" (New York Times 11/24/93 p. A25).

The question is: What role should government play in bringing this vision to 
reality? But also: Will incentives for the openly-accessible, "many to many," 
national multimedia network envisioned by EFF harm the rights of those now 
constructing thousands of non-open local area networks?

These days, interactive multimedia is the daily servant only of avant-garde 
firms and other elites. But the same thing could have been said about 
word-processors 12 years ago, or phone-line networks six years ago. Today we
have, in effect, universal access to personal computing -- which no political 
coalition ever subsidized or "planned." And America's _networking_ menu is in a 
hyper-growth phase. Whereas the accessing software cost $50 two years ago, 
today the same companies hand it out free -- to get more people on-line.

This egalitarian explosion has occurred in large measure because government has 
stayed out of these markets, letting personal computing take over while 
mainframes rot (almost literally) in warehouses, and allowing (no doubt more by 
omission than commission) computer networks to grow, free of the kinds of 
regulatory restraints that affect phones, broadcast and cable.

All of which leaves reducing barriers to entry and innovation as the only 
effective near-term path to Universal Access.  In fact, it can be argued that a 
near-term national interactive multimedia network is impossible unless
regulators permit much greater collaboration between the cable industry and 
phone companies. The latter's huge fiber resources (nine times as extensive as 
industry fiber and rising rapidly) could be joined with the huge asset of
57 million broadband links (i.e. into homes now receiving cable-TV service) to 
produce a new kind of national network -- multimedia, interactive and (as costs 
fall) increasingly accessible to Americans of modest means.

That is why obstructing such collaboration -- in the cause of forcing a 
competition between the cable and phone industries -- is socially elitist. To 
the extent it prevents collaboration between the cable industry and the phone 
companies, present federal policy actually thwarts the Administration's own 
goals of access and empowerment.

The other major effect of prohibiting the "manifest destiny" of cable preserves 
the broadcast (or narrowband) television model. In fact, stopping an 
interactive multimedia network perpetuates John Malone's original formula  -- 
which everybody (especially Vice-President Gore and the FCC) claims to oppose 
because of the control it leaves with system owners and operators.

The key condition for replacing Malone's original narrowband model is true 
bandwidth abundance. When the federal government prohibits the interconnection 
of conduits, the model gains a new lease on life. In a world
of bandwidth scarcity, the owner of the conduit not only can but must control 
access to it -- thus the owner of the conduit also shapes the content. It 
really doesn't matter who the owner is. Bandwidth scarcity will require the 
managers of the network to determine the video programming on it.

Since cable is everywhere, particularly within cities, it would allow a closing 
of the gap between the knowledge-rich and knowledge-poor. Cable's broadband 
"pipes" _already_ touch almost two-thirds of American households (and are 
easily accessible to another one-fourth). The phone companies have broadband 
fiber. A hybrid network -- co-ax plus fiber -- is the best means to the next 
generation of cyberspace expansion. What if this choice is blocked?

In that case, what might be called cyberspace democracy will be confined to the 
computer industry, where it will arise from the Internet over the years, led by 
corporate and suburban/exurban interests. While not a technological calamity, 
this might be a _social_ perversion equivalent to what "Japan Inc." did to its 
middle and lower classes for decades: Make them pay 50% more for the same 
quality vehicles that were gobbling up export markets.

Here's the parallel: If Washington forces the phone companies and cable 
operators to develop supplementary and duplicative networks, most other 
advanced industrial countries will attain cyberspace democracy -- via an 
interactive multimedia "open platform" -- before America does, despite this 
nation's technological dominance.

Not only that, but the long-time alliance of East Coast broadcasters and 
Hollywood glitterati will have a new lease on life: If their one-way video 
empires win new protection, millions of Americans will be deprived of the tools 
to help build a new interactive multimedia culture.

A contrived competition between phone companies and cable operators will not 
deliver the two-way, multimedia and more civilized tele-society Kapor and 
Berman sketch. Nor is it enough to simply "get the government out of the way." 
Real issues of antitrust must be addressed, and no sensible framework exists 
today for addressing them. Creating the conditions for universal access to 
interactive multimedia will require a fundamental rethinking of government 
policy.

2.  Promoting Dynamic Competition

Technological progress is turning the telecommunications marketplace from one 
characterized by "economies of scale" and "natural monopolies" into a 
prototypical competitive market. The challenge for government is to encourage 
this shift -- to create the circumstances under which new competitors and new 
technologies will challenge the natural monopolies of the past.

Price-and-entry regulation makes sense for natural monopolies. The tradeoff is 
a straightforward one: The monopolist submits to price regulation by the state, 
in return for an exclusive franchise on the market.

But what happens when it becomes economically desirable to have more than one 
provider in a market? The continuation of regulation under these circumstances 
stops progress in its tracks. It prevents new entrants from introducing new 
technologies and new products, while depriving the regulated monopolist of any 
incentive to do so on its own.

Price-and-entry regulation, in short,  is the antithesis of dynamic competition.

The alternative to regulation is antitrust. Antitrust law is designed to 
prevent the acts and practices that can lead to the creation of new monopolies, 
or harm consumers by forcing up prices, limiting access to competing products 
or reducing service quality. Antitrust law is the means by which America has, 
for over 120 years, fostered competition in markets where many providers can 
and should compete.

The market for telecommunications services -- telephone, cable, satellite, 
wireless -- is now such a market. The implication of this simple fact is also 
simple, and price/entry regulation of telecommunications services -- by state
and local governments as well as the Federal government -- should therefore be 
replaced by antitrust law as rapidly as possible.

This transition will not be simple, and it should not be instantaneous. If 
antitrust is to be seriously applied to telecommunications, some government 
agencies (e.g. the Justice Department's Antitrust Division) will need new types 
of expertise. And investors in regulated monopolies should be permitted time to 
re-evaluate their investments given the changing nature of the legal conditions 
in which these firms will operate -- a luxury not afforded the cable industry 
in recent years.

This said, two additional points are important. First, delaying implementation 
is different from delaying enactment. The latter should be immediate, even if 
the former is not. Secondly, there should be no half steps. Moving from a 
regulated environment to a competitive one is -- to borrow a cliche -- like 
changing from driving on the left side of the road to driving on the right: You 
can't do it gradually.

3.  Defining and Assigning Property Rights

In 1964, libertarian icon Ayn Rand wrote:

"It is the proper task of government to protect individual rights and, as part 
of it, formulate the laws by which these rights are to be implemented and 
adjudicated. It is the government's responsibility to define the
application of individual rights to a given sphere of activity -- to define 
(i.e. to identify), not create, invent, donate, or expropriate. The question of 
defining the application of property rights has arisen frequently, in the wake 
of oil rights, vertical space rights, etc. In most cases, the American 
government has been guided by the proper principle: It sought to protect all 
the individual rights involved, not to abrogate them." ("The Property Status
of the Airwaves,"  Objectivist Newsletter, April 1964)

Defining property rights in cyberspace is perhaps the single most urgent and 
important task for government information policy. Doing so will be a complex 
task, and each key area -- the electromagnetic spectrum, intellectual property, 
cyberspace itself (including the right to privacy) -- involves unique 
challenges. The important points here are:

First, this is a "central" task of government. A Third Wave government will 
understand the importance and urgency of this undertaking and begin seriously 
to address it; to fail to do so is to perpetuate the politics and policy of the 
Second Wave.

Secondly, the key principle of ownership by the people -- private ownership  -- 
should govern every deliberation. Government does not own cyberspace,  the 
people do.

Thirdly, clarity is essential. Ambiguous property rights are an invitation to 
litigation, channeling energy into courtrooms that serve no customers and 
create no wealth. From patent and copyright systems for software, to challenges 
over the ownership and use of spectrum, the present system is failing in this 
simple regard.

The difference between America's historic economic success can, in case after 
case, be traced to our wisdom in creating and allocating clear, enforceable 
property rights. The creation and exploration of cyberspace requires that 
wisdom to be recalled and reaffirmed.

4.  Creating Pro-Third-Wave Tax and Accounting Rules

We need a whole set of new ways of accounting, both at the level of the 
enterprise, and of the economy.

"GDP" and other popular numbers do nothing to clarify the magic and muscle of 
information technology. The government has not been very good at measuring 
service-sector output, and almost all institutions are incredibly bad at 
measuring the productivity of _information_. Economists are stuck with a set of 
tools designed during, or as a result of, the 1930s. So they have been 
measuring less and less important variables with greater and greater precision.

At the level of the enterprise, obsolete accounting procedures cause us to 
systematically _overvalue_ physical assets (i.e. property) and _undervalue_ 
human-resource assets and intellectual assets. So, if you are an inspired young 
entrepreneur looking to start a software company, or a service company of some 
kind, and it is heavily information-intensive, you will have a harder time 
raising capital than the guy next door who wants to put in a set of beat-up old 
machines to participate in a topped-out industry.

On the tax side, the same thing is true. The tax code always reflects the 
varying lobbying pressures brought to bear on government. And the existing tax 
code was brought into being by traditional manufacturing enterprises and the 
allied forces that arose during the assembly line's heyday.

The computer industry correctly complains that half their product is 
depreciated in six months or less -- yet they can't depreciate it for tax 
purposes. The U.S. semiconductor industry faces five-year depreciation
timetables for products that have three-year lives (in contrast to Japan, where 
chipmakers can write off their fabrication plants in one year). Overall, the 
tax advantage remains with the long, rather than the short, product life-cycle, 
even though the latter is where all design and manufacturing are trending.

It is vital that accounting and tax policies -- both those promulgated by 
private-sector regulators like the Financial Accounting Standards Board and 
those promulgated by the government at the IRS and elsewhere -- start to 
reflect the shortened capital life-cycles of the Knowledge Age, and the 
increasing role of _intangible_ capital as "wealth."

5.  Creating a Third Wave Government

Going beyond cyberspace policy per se, government must remake itself and 
redefine its relationship to the society at large. No single set of policy 
changes that can create a future-friendly government. But there are some 
yardsticks we can apply to policy proposals. Among them:

_Is it based on the factory model, i.e. on standardization, routine and 
mass-production_? If so, it is a Second Wave policy. Third Wave policies 
encourage uniqueness.

_Does it centralize control_? Second Wave policies centralize power in 
bureaucratic institutions; Third Wave policies work to spread power -- to 
empower those closest to the decision.

_Does it encourage geographic concentration_? Second Wave policies encourage 
people to congregate physically; Third Wave policies permit people to work at 
home, and to live wherever they choose.

_Is it based on the idea of mass culture -- of everyone watching the same 
sitcoms on television -- or does it permit, even encourage, diversity within a 
broad framework of shared values_? Third Wave policies will help transform 
diversity from a threat into an array of opportunities.

A serious effort to apply these tests to every area of government activity  -- 
from the defense and intelligence community to health care and education  -- 
would ultimately produce a complete transformation of government as we know it. 
Since that is what's needed, let's start applying.


GRASPING THE FUTURE

The conflict between Second Wave and Third Wave groupings is the central 
political tension cutting through our society today. The more basic political 
question is not who controls the last days of industrial society, but who 
shapes the new civilization rapidly rising to replace it. Who, in other words, 
will shape the nature of cyberspace and its impact on our lives and 
institutions?

Living on the edge of the Third Wave, we are witnessing a  battle not so much 
over the nature of the future -- for the Third Wave will arrive -- but over the 
nature of the transition. On one side of this battle are the partisans of
the industrial past. On the other are growing millions who recognize that the 
world's most urgent problems can no longer be resolved within the massified 
frameworks we have inherited.

The Third Wave sector includes not only high-flying computer and electronics 
firms and biotech start-ups. It embraces advanced, information-driven 
manufacturing in every industry. It includes the increasingly data-drenched 
services -- finance, software, entertainment, the media, advanced 
communications, medical services, consulting, training and learning. The people 
in this sector will soon be the dominant constituency in American politics.

And all of those confront a set of constituencies made frightened and defensive 
by their mainly Second Wave habits and locales: Command-and-control regulators, 
elected officials, political opinion-molders, philosophers mired in 
materialism, traditional interest groups, some broadcasters and newspapers -- 
and every major institution (including corporations) that believes its future 
is best served by preserving the past.

For the time being, the entrenched powers of the Second Wave dominate 
Washington and the statehouses -- a fact nowhere more apparent than in the 1993 
infrastructure bill: Over $100 billion for steel and cement, versus one lone 
billion for electronic infrastructure. Putting aside the question of whether 
the government should be building electronic infrastructure in the first place, 
the allocation of funding in that bill shows the Second Wave
swamping the Third.

Only one political struggle so far contradicts the landscape offered in this 
document, but it is a big one: Passage of the North American Free Trade 
Agreement last November. This contest carried both sides beyond partisanship, 
beyond regionalism, and -- after one climactic debate on CNN  -- beyond 
personality. The pro-NAFTA coalition opted to serve the opportunity instead of 
the problem, and the future as opposed to the past. That's why it constitutes a 
standout model for the likely development of a Third Wave political dialectic.

But a "mass movement" for cyberspace is still hard to see. Unlike the "masses" 
during the industrial age, this rising Third Wave constituency is highly 
diverse. Like the economic sectors it serves, it is demassified -- composed of 
individuals who prize their differences. This very heterogeneity contributes to 
its lack of political awareness. It is far harder to unify than the masses of 
the past.

Yet there are key themes on which this constituency-to-come can agree. To start 
with, liberation -- from Second Wave rules, regulations, taxes and laws laid in 
place to serve the smokestack barons and bureaucrats of the past. Next, of 
course, must come the creation -- creation of a new civilization, founded in 
the eternal truths of the American Idea.

It is time to embrace these challenges, to grasp the future and pull ourselves 
forward. If we do so, we will indeed renew the American Dream and enhance the 
promise of American life.